我們把「一個棋子的端點正好落在另一個棋子的邊上」稱作「頂鑫結構」。本棋的目標就是形成「頂鑫結構」得到分數,兩局總分高者獲勝。
本遊戲雙方的棋子尺寸和規格相同,描述如下:
先手方開始行動,之後雙方輪流行動。
每方每種棋子有9個,則每方一共有27個棋子。除了先手方的第一回合及後手方的最後回合只放一個棋子之外,每方每回合要放兩個棋子。
先手方首回合將把他的一個棋子放至棋盤中心,此後每一方的回合中,他所放的每一個棋子都要滿足以下條件:
1,每個棋子落下時,它的其中一條邊要完全貼合一個在場上已有的「對方棋子」的一條邊。
2,這個棋子不能跟場上已有的棋子的面重疊。
3,這個棋子不能有另一條邊跟場上的其它棋子貼合,包括部分重合但不完全貼合的情況。
4,這個棋子每一個懸空的端點都不能跟場上已有的棋子的端點重合。
5,這一回合所放的兩個棋子都一定要貼合到同一個「對方棋子」的兩個不同的邊上,對方在上一回合必須保證至少有一個棋子能使本方在這一回合中合規放置兩個棋子。
6,當兩手棋落下之後,其中一個棋子跟場上已有棋子或者這兩個棋子形成了可計分的頂鑫結構,則允許這兩手棋不落在同一個「對方棋子」上。
1,當一個棋子的端點正好落在另一個棋子的邊上時,即形成了一個「頂鑫結構」,前者為「頂棋」,後者為「鑫棋」。
2,從鑫棋沿邊貼邊走到頂棋,每經過一個棋子計一分,頂棋和鑫棋本身不算,則經過多少個棋子就計多少分。
3,如果一個棋子被多個棋子在同一點頂到,則把從鑫棋沿邊貼邊走到這些「頂到它的棋子」中最近的一個看作是頂棋。
4,在遊戲開始前需要選擇是計分給頂棋所屬一方,還是計分給鑫棋所屬一方。
1,本遊戲需要互換先手玩兩局,之後把兩局的分數加起來,分高者獲勝。
2,當一方認為對方在上一回合違反規則,他可以申請仲裁,仲裁結果將直接決定最終勝負。
A "Bracing TriGolden Structure" is formed whenever a vertex of one piece rests exactly on an edge of another piece. The objective of the game is to score points by constructing "Bracing TriGolden Structures." The player with the higher cumulative score across two games wins.
Both players' pieces are identical in size and specification, described as follows:
The first player takes the opening turn, after which players alternate turns.
Each player possesses 9 pieces of each piece type, totaling 27 pieces per player. Except for the first player's initial turn and the second player's final turn—during which only a single piece is placed—each player must place exactly two pieces on their turn.
The first player places their first piece at the center of the board. On all subsequent turns, every piece placed by a player must satisfy the following conditions:
1. Upon placement, one edge of the piece must be fully contiguous and aligned flush with an edge of an opponent's piece currently on the board.
2. The piece must not cause any interior overlap with the face of any piece already on the board.
3. No other edge of the piece may touch or align with any other piece on the board, including partial edge overlaps.
4. None of the piece's unattached vertices may coincide with any vertex of any piece already on the board.
5. Both pieces placed in the same turn must align with two distinct edges of the exact same opponent piece. The opponent is obligated on their preceding turn to ensure that at least one of their pieces permits a legal placement of two pieces on the current turn.
Exception: After both pieces have been placed, if either piece forms a scoring Bracing TriGolden Structure with existing pieces on the board or with the two newly placed pieces themselves, the two pieces are permitted to align with different opponent pieces.
1. When a vertex of one piece touches an edge of another piece, a "Bracing TriGolden Structure" is created. The piece contributing the vertex is designated the "Bracing Piece," and the piece contributing the edge is designated the "TriGolden Piece."
2. Trace an edge-to-edge path from the TriGolden Piece to the Bracing Piece along contiguous pieces. One point is awarded for each intermediate piece along the path (excluding the TriGolden Piece and the Bracing Piece themselves).
3. If a piece's edge is touched at the exact same point by the vertices of multiple pieces, the path distance is calculated to the closest touching piece when moving edge-to-edge from the TriGolden Piece, which is then regarded as the Bracing Piece.
4. Prior to the start of the game, players must agree whether points accrue to the owner of the Bracing Piece or the owner of the TriGolden Piece.
1. A full match consists of two games with players swapping the opening initiative. Scores from both games are summed, and the player with the higher total score wins.
2. If a player claims that their opponent committed a rule violation during the preceding turn, they may request an official arbitration. The ruling of the arbitration immediately determines the outcome of the match.
以下示意圖只用於介紹介面操作。每次打開本頁時,部分示意棋子、雙方顏色及開局旋轉角度都會重新隨機選擇。 The diagrams below explain the interface only. Some demonstration pieces, player colors, and the opening rotation angle are randomized whenever this page is opened.
中間是棋盤,左右兩側是玩家控制區;如果使用手機,介面會改為上下排列。 The board is in the center, with the player control areas on the left and right. On a phone, the control areas are arranged above and below the board.
棋盤內有工具欄。點擊棋盤空白區域,工具欄會切換為「方向控制」;再次點擊空白區域,就會切換回工具欄。 The board contains a toolbar. Click an empty area of the board to switch to the directional controls. Click an empty area again to return to the toolbar.
計分標記分為「頂棋計分」和「鑫棋計分」。它會提示目前選擇的計分方式、現在輪到哪一方行動;點擊當前一方的標記,還可以切換至預設 AI 控制。 There are two markers: “Bracing Piece Scoring” and “TriGolden Piece Scoring.” The marker shows the selected scoring rule and whose turn it is. Clicking the active player’s marker switches that player to the default AI.
當本回合行動完成時,點擊「打勾確認」結束回合。如果想取消本回合的所有選擇和暫時落子,點擊「打叉取消」。 When your move is complete, click the check button to confirm and end the turn. Click the cross button to cancel all selections and temporary placements made during the current turn.
當一方由 AI 控制時,它的打勾按鈕會被 AI 按鈕替代。點擊 AI 按鈕可循環切換 AI 等級;點擊打叉會停止 AI 並改回人類控制。如果尚未輪到的一方目前由人類控制,它的打勾按鈕會顯示為綠色 AI 按鈕,點擊後由 AI 接管。 When a player is AI-controlled, the check button is replaced by an AI button. Click it to cycle through AI levels. Click the cross button to stop the AI and return control to a human. If a human-controlled player is not taking the current turn, their check button becomes a green AI button; clicking it lets the AI take over.
點擊控制區中的棋子即可選中它;再次點擊已選中的同一個棋子,就會把棋子翻轉。 Click a piece in the control area to select it. Click the same selected piece again to flip it.
當有棋子被選中時,點擊棋盤上的對方棋子,該棋子中心會出現藍點。己方所選棋子的所有可放置位置會以半透明棋子顯示;點擊其中一個半透明棋子,即可把棋子暫時落到棋盤上。 After selecting a piece, click an opponent’s piece on the board. A blue dot appears at its center, and all legal placements for your selected piece appear as translucent pieces. Click one of them to place the piece temporarily on the board.
開局時點擊其中一個棋子,它會自動落在棋盤中心。按住棋盤並拖動,可以把首枚棋子旋轉到任意角度;完成後點擊「確認」即可結束回合。 At the beginning of the game, click one of your pieces and it will automatically move to the center of the board. Press and drag on the board to rotate the opening piece to any angle, then click Confirm to end the turn.
確定要申請仲裁嗎?
如果存在合規的落子方式,將自動落子並直接判負。